CraftScape
Master Long 2 quest points

Dragon Slayer

Starts with The Guildmaster in the Champions' Guild.

Before you start

Dragon Slayer is CraftScape's rite of passage and the only quest in the game with a quest point gate of its own. The Guildmaster in the Champions' Guild will not start you until you hold 12 quest points, and the 55 Defence requirement is checked before anything else. Everything after that is travel rather than levels, so bank the Defence and the quest points before you set out and the rest is a single long afternoon.

The first two conversations establish the prize rather than the task. The Guildmaster sends you south of Edgeville to Oziach, Oziach tells you what the armour is actually worth, and you walk back to the Champions' Guild for the real briefing. Do not skip the Oziach trip - the quest will not advance past it, and you have to make the same walk again at the very end.

The middle of the quest is the map hunt. Three pieces sit with three very different holders, and the quest's cast list tells you who you will be dealing with: Duke Horacio, the Oracle on Ice Mountain, and the goblins - Wormbrain and the Goblin General. Collect all three, then take the assembled map to Klarense in Port Sarim, who has the boat. Bill Teach turns up both at the port and on the island, so once the crossing is arranged you have a way back and forth.

Crandor is the point of no return. The island is a burned-out ruin with a dungeon underneath it, and at the bottom sits Elvarg. The requirement line reads 'ability to kill green dragons' for a reason: bring exactly the dragonfire protection and food you would take on a green dragon trip, plus your best melee setup, because 55 Defence alone will not carry the fight.

The payout is the largest of any quest on the list. Elvarg is worth 22,000 Strength and 22,000 Defence XP, rune and dragon platebodies unlock permanently, and Crandor, the Myths' Guild, the extended Corsair Cove Cave and the Corsair Cove agility shortcuts all open up. Remember the quest does not end on the kill - the final step is the walk back to Oziach in Edgeville.

Walkthrough

  1. Step 01

    Ask for the ultimate challenge

    Talk to the Guildmaster in the Champions' Guild. Once you have 12 quest points behind you, he will point you at the biggest job going.

  2. Step 02

    Find Oziach

    Go and see Oziach, south of Edgeville, about the armour only a dragon slayer gets to wear.

  3. Step 03

    Report back to the Guildmaster

    Return to the Champions' Guild and tell the Guildmaster what Oziach said.

  4. Step 04

    Recover three map pieces

    The route to Crandor is split across three map pieces in three very different hands. Talk to the Guildmaster in the Champions' Guild for the full briefing.

  5. Step 05

    Arrange a ship

    Take the completed map to Klarense in Port Sarim and get hold of a vessel seaworthy enough to reach Crandor.

  6. Step 06

    Sail to Crandor and face Elvarg

    Make the crossing, land on the ruined island and fight your way down to Elvarg.

  7. Step 07

    Prove your feat

    Return to Oziach in Edgeville with proof of the kill to finish the quest and unlock rune and dragon platebodies.

Worth knowing
  • Bank your 12 quest points first. The recommended order at the end of this guide clears 23 quest points, comfortably over the gate.
  • 55 Defence is the only skill check in the quest, and it is a hard gate - there is no talking your way past the Guildmaster.
  • Pack for a green dragon trip, not for a quest: dragonfire protection, food, and a melee weapon you trust. Elvarg does not scale down to your level.
  • The last quest point comes from Oziach in Edgeville, not from the dragon. Do not log out after the kill assuming you are finished.