CraftScape
Intermediate Medium 4 quest points

Witch's House

Starts with The boy near Taverley's eastern entrance.

Walkthrough

  1. Step 01

    Talk to the boy

    A boy near Taverley's eastern entrance has kicked his ball over the witch's fence and will not go in after it.

  2. Step 02

    Find the door key

    Look under the flower pot north of the witch's house door to find a key.

  3. Step 03

    Read the diary

    Let yourself into the witch's house and read the diary on the table.

  4. Step 04

    Search the basement

    Head down to the basement and find the magnet.

  5. Step 05

    Bait the mouse

    Drop an item in the broom closet to lure the mouse out.

  6. Step 06

    Magnetise the mouse

    Use the magnet on the mouse so it opens the garden door for you.

  7. Step 07

    Cross the garden

    Slip into the garden and reach the fountain without the witch spotting you.

  8. Step 08

    Get the shed key

    Search the fountain to find the key to the shed.

  9. Step 09

    Kill the experiment

    Fight the witch's experiment in the shed through all four of its forms.

  10. Step 10

    Escape with the ball

    Take the ball and return it to the boy without being seen by the witch.